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-
- // Copyright (C) 2002 by Luigi Pino. All Rights Reserved.
-
- /***************************************************************************/
-
- typedef struct {
- Movement_Struct movement; // Movement information
- bool goal; // Whether goal was scored
- float seconds_left; // Seconds left for arrow to show
- } Sphere_Control_Struct;
-
- /***************************************************************************/
-
- void Check_Closest_Points_Sphere(Movement_Struct *object);
-
- void Goal_Scored(int current_sphere);
-
- void Initialize_Sphere_Object(int current_sphere);
-
- void Next_Position_Sphere(int current_sphere);
-
- /***************************************************************************/